You can’t keep a good Marine down, or a Xenomorph for that matter, especially if you’re engaging other players in Aliens: Colonial Marines’ unique tactical multiplayer mode.
Sega sent over a brand new Tactical Multiplayer trailer which shows off the Marine and the Xenomorph sides in action, including weapons, characters, customizations, attacks and more.
Take a look.
Aliens: Colonial Marines – Tactical Multiplayer trailer:
[youtube_sc url=”5yPkLf3_w-k” width=”600″]
Today, SEGA and Gearbox Software are proudly presenting the brand new Tactical Multiplayer Trailer for Aliens: Colonial Marines. Showing a select number of special abilities on both the Xenomorph and the Marine side, the trailer gives you a glimpse at the various tactical choices that players need to make when playing the game?s competitive, asymmetrical multiplayer.
Marines have a plethora of different weapons at their disposal, from the classic pulse rifle to the iconic flamethrower, from the smart gun and legendary weapons to explosives and assault rifle. All are fully customizable, just like the multiplayer characters, and all are selectable in your load out.
Certain weapons are great for close combat in tight environments but you might want to watch for sneak attacks when cornered. Xenomorph players can choose from 3 different classes when going into battle ? Soldier, Lurker or Spitter – each with their own customizable attacks and looks.
But one thing is true for both sides ? team work is key. If you go off on your own, you?re dead.
Aliens: Colonial Marines is scheduled to launch on February 12th, 2013 on the PS3, Xbox 360, Wii U and PC. Pre-order it below.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
This website uses cookies.