For new Wii U owners interested in experiences on the system that are not crafted by Nintendo directly, you need to look no further than Ubisoft?s ZombiU. This is, hands down, the best piece of unique software on the console that doesn?t have Super Mario in the title. And while it might not be entirely flawless, it?s absolutely refreshing to get a true, honest-to-god survival horror experience back on consoles. PC gamers have benefited from a number of ?scary? releases over the past few years, but we?ve been stuck in the action zone here on consoles as of late. ZombiU definitely looks to change that.
The concept is simple enough, and certainly not the most unique thing about the game. You?ll play as a survivor of a zombie apocalypse, with a backdrop of London. You?re tasked with a number of missions by an unnamed helper that interacts with you via security cameras and street speaker systems, giving you directions, helping you survive and so on.
Along the way you?ll be able to scavenge a number of materials, but you?ll rarely find yourself with excess goods. You can get your hands on a few guns, but ammo is typically scarce. You?ll occasionally find wooden planks good for the aforementioned barricading, and sometimes stumble across food items to replenish health. But overall your character is pretty fragile, often not able to take much more punishment than a handful of hits from a zombie, before being knocked down, eaten, and then turned.
Hardcore mode takes that one step further, by giving you only one survivor to use throughout the entire game. So if you get bitten or die through other means (falling, eating rotten food) then it?s game over and you?ll need to start at square one. Both modes are incredibly tense, ZombiU does a fantastic job at setting atmosphere and mood throughout. But the hardcore mode present here really makes you reevaluate the way you?ll play the game, and makes for what I?d qualify as the best way possible to play the game.
As far as GamePad functionality goes, ZombiU tackles that in an interesting way that helps sell the immersion factor quite a bit. Your GamePad essentially serves multiple purposes. You?ll use it as a way of accessing your inventory, giving you a handful of quick and easy to tap slots for items, and an option to dig through your bug-out bag if you?re looking for something else. It also acts as an in-game scanner, so by holding down one of the top left buttons you can move the GamePad around to scan an area in the game, which will help you pinpoint items, searchable areas, doors, and even zombies. I found that it could be a little cumbersome to search using the motion function, but thankfully you can also move the view around with the analog sticks too.
Overall I was extremely impressed by what ZombiU brought to the table for Wii U owners. It?s a fantastically tense horror experience, and one of the best zombie themed games I?ve had the pleasure of playing. It also does a great job of making the GamePad feel like a necessary device instead of just a simple gimmick, offering up a number of options that add to the overall immersive feeling the game is trying to deliver. This definitely should be at the top of everyone?s Wii U wishlist this season, and certainly deserves a look.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
This website uses cookies.