Like some folks, I was a bit disappointed in Nintendo?s efforts with New Super Mario Bros. 2 on the 3DS. It?s lack of any real difficulty kept it from being a standout 2D Mario adventure, and while there was some decent level design, and an interesting hook behind it with the whole coin collecting extravaganza, it?s the first, core Mario title that I can remember feeling a little let down by. It was still fun, sure, but not quite what we?ve come to expect from Nintendo and their mascot.
So I?m happy to say that I think New Super Mario Bros. U on the Wii U manages to turn that around quite a bit. It?s not a flawless 2D platformer, after all, there?s still some reason Nintendo keeps recycling that less than stellar soundtrack, but overall this is definitely a step up from NSMB2, and might be the best of the ?New? series style of games so far.
As Mario, or one of the other three characters if you?re playing through local co-op, you?ll leap, smash, and stomp your way through a variety of stages themed around familiar settings for the series. Mainstays like desert worlds, poison lakes, giant settings, and underwater lairs are all present here, but with enough design changes to stand out from what has come before. Take the Soda Jungle setting for instance, which midway through turns into a haunted experience filled with Boo?s and wonderfully painted backgrounds that add to the oppressive and dangerous nature of the world around you. There?s some fun departures scattered about the eight different worlds, and while it might seem a bit same-y at first glance, playing through the levels reveals a number of new elements.
Worth mentioning as well, New Super Mario Bros. U seems to take a whole lot of influence from Super Mario World on the SNES. There are a handful of enemies clearly pulled from that universe, along with an overworld, connected map that?s very reminiscent of SMW. There?s also some neat elements present in that overworld map, including different points where you?re able to actually choose the next world to visit, as opposed to being forced along a particular path. There are even a couple points that pretty much force you to look for alternate exits in worlds in order to advance, requiring just a tad more effort than you?ll typically find in a modern 2D Mario game.
However, if you?re interested in something new from your 2D Mario experience, you?ll need to look no further than the new Challenge and Boost Rush modes found in New Super Mario Bros. U. Challenge mode provides a series of themed challenges, like Time Attack which gives you three medal goal times to clear in either truncated or altered versions of single player stages. There?s other challenges to tackle as well, including ones involving the Squirrel Suit which task you with never touching the ground before hitting the end of level flag, or an interesting 1-Up themed event that has you bouncing off enemies in an effort to score as many extra lives as possible before hitting the ground.
All in all, I found New Super Mario Bros. U to be a very rewarding, fun breath of fresh air for the series that does a pretty good job of showcasing new elements found in the Wii U system. It?s certainly a step up in terms of visuals, and looks great both on the big screen and on the Wii U Game Pad. I do, really, really wish the soundtrack could get a bit of a makeover, but outside of that I have little in the way of complaints to level at the game. One glaring omission, on the side of local co-op, is that you can?t use a Game Pad and single Wii U remote to play traditional co-op with, instead it only gives you the option for Boost mode, forcing you to use two Wii remotes if you want to play standard co-op. It seems like a weird thing to force on players, and should really be changed if possible. Besides those two grievances, I definitely think New Super Mario Bros. U is well worth picking up alongside your brand new Wii U system, and makes for a suitably fun and engaging launch day experience.
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