It?s natural for fans to have some sort of trepidation going into the release of Halo 4, after all, it?s the first non-Bungie developed Halo outside of Anniversary. And 343 Industries might be comprised of a lot of folks that love the franchise, and have overseen a lot of its supplemental universe development, but as far as developer track records go their team as a whole is sort of unproven. So it?s certainly worth saying that having played through Halo 4?s campaign, new Spartan Ops missions, and having spent a decent time with the game?s multiplayer component, I think the Halo franchise is in completely capable hands here.
The plot for Halo 4 picks up a little while after the end of Halo 3, which ended with Master Chief and AI Cortana essentially asleep inside a vessel drifting through space. When Halo 4 begins, we find the Chief and Cortana much as we left them, but they are quickly awakened after being scanned by an unknown source, and come to find that while Earth may be at some form of tentative peace with the Covenant, that apparently not everyone got the same message. From there the story escalates in typical Halo fashion, as Master Chief and Cortana touch-down on a new planet, constructed by the mythical Forerunners, and populated by the new enemy type dubbed Prometheans.
Map layouts for the Campaign and Spartan Ops missions feel suitably open ended, featuring a number of ways to take on and engage in most firefights. I can?t stress enough how familiar this will all feel to Halo fans, and again, while 343i might be new at the developer helm, they definitely know what they?re doing when it comes to the Halo franchise. There?s no feathers really being ruffled here, but there?s enough new elements via the Prometheans and their weapon set that still manage to give this game a fresh feeling. But the core components of combat, namely that almost puzzle like quality to figuring out how to take on a group of foes in an open, arena like setting, remains largely untouched and intact.
Of course, competitive multiplayer is still present in full force, with a handful of changes. One, the True Skill system adopted from Halo 3 onwards, is completely gone, or at least missing on a surface level. Matchmaking is divided across all the various modes featured in multiplayer, containing returning favorites like Team Slayer, King of the Hill, Oddball and more, along with newer modes like Flood and Regicide. Once you enter the Infinity menu, you?ll select War Games to participate in multiplayer. From there you?ll get a list of the available modes, 9 in all, with a breakdown of players currently playing each mode. Gone is the mixed playlist approach, so if you pick Infinity Slayer, you?ll be playing nothing but Team Slayer.
One cool addition to the leveling system is the use of specialization classes which are unlocked once you reach a certain experience level. From here you can choose class options that?ll unlock new skills and abilities for your Spartan, and these specialization classes can be changed. These classes unlock not only very specific and unique abilities that carry over from War Games into Spartan Ops and vice versa, but also offer up more unique armor sets to help your selected Spartan stand out from the crowd. There?s a whole lot of customization options present here, and the addition of these specializations give players a bigger incentive for leveling up than just standard weapon unlocks and a bigger number next to your online tag.
From an audio/visual standpoint, Halo 4 has some noticeable improvements and changes as well. It?s hard to deny that Halo?s soundtrack up to this point has been pretty iconic, there are standout themes that will always be instantly associated with the franchise, thanks to the excellent work done by composer Martin O?Donnell. One of the things that I actually enjoyed about Halo 4?s soundtrack, though, is that it?s largely made up of new, original material for the series. Only one track that I can think of harkens back a bit to the classic Halo theme, but for the most part new composer Neil Davidge has done an excellent job of crafting a unique soundtrack for this release. There?s plenty of standout tracks here, like the haunting ambience of Solace, or the fantastic menu themed provided by the track To Galaxy. Seriously, the soundtrack is full of great material, and well worth a purchase in itself.
Safe to say, I found very little of Halo 4 to be disappointing, and think that 343 Industries has done a fantastic job with taking over the reins from series creator Bungie. Halo 4 is a fantastic, open first person shooter worthy of the franchise, and something that both longtime fans, and newcomers, will definitely enjoy. Despite some mildly baffling changes to multiplayer matchmaking, this marks an excellent entry in the series, and something that fans won?t want to miss come November 6th.
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
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