Microsoft and Turn 10?s Forza franchise has always done a pretty great job of being accessible for new players, despite being heralded as a ?simulation? style racer. The past two entries, 3 and 4, were certainly shining examples of how you can craft a racing sim that?ll appeal to a lot more than just the hardcore racing enthusiast, while at the same time not alienating those same passionate fans.
Forza Horizon still manages to capture that essence, despite heading towards a more arcade style experience. It also marks the first game in the series not wholly developed by Turn 10, introducing the series to new developer Playground Games. The developers behind this particular studio are not quite newcomers to the racing genre, with a team comprised of former employees of Criterion, Bizarre Creations, Codemasters, and a slew of other well-known development houses.
The core of the game is centered on the campaign mode, which puts you in the shoes of an unnamed racer that wins his invite to the Horizon festival at the start of the game. The festival spreads events across a big section of Colorado, offering up a lot of roads, miles, and scenery to take in. Events are structured in a variety of ways, with most offering up points that?ll build towards a goal, which will in turn unlock new events once that goal is reached. Each event offers up slightly different rules, dictating what type of vehicle can race, how tuned up they can be, and so on. Each race offers up 7 other competitors, which remains the same number in play when going online.
Outside of the single player content, there?s a hefty amount of online multiplayer fun to check out. Forza Horizon offers up not only your standard racing events, but also a number of options for searching and hosting events, allowing you to dictate whether custom cars, components and so on can be used. There?s also some oddball events that feel more akin to something found in the DiRT series of racers, like Infection which has you tagging opponents in an open style layout, attempting to either tag as many players as possible, or remain the last one standing. Online play seems to work pretty well over all, though I did have a hell of a time getting a full match going with folks prior to release. What I did play was pretty much lag-free, and when people were online it never seemed to have much trouble finding people to play with. Online is laid out by playlists as opposed to just individual modes, which helps narrow down the field when searching for people as well, and seems like a smart move to make.
But outside of a little loss in customization, Forza Horizon feels like a much needed shot in the arm for the franchise. Not that Forza 4 was a bad game by any means, but it felt more like a really refined version of 3, and as such didn?t quite blow me away as much as the leap from 2 to 3. Forza Horizon manages to feel like something completely different, while retaining enough of Forza?s core identity to make it fit really well into this established franchise. I?d highly suggest checking it out whether you?re a Forza fan or just a racing fan in general; I doubt you?ll be disappointed.
You’ll also get a peek at the stage set in the futuristic city of Birnin…
If you like the taste that you got, pre-orders for the full title are also…
At least these retro reproductions are properly labeled…
It’s a damn shame that even Lillymo has abandoned the PlayStation Vita as a platform.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
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