Coming off of some E3 and trade show buzz, Dishonored, a new stealth focused, first person title from developer Arkane Studios (Dark Messiah of Might and Magic), hits store shelves this week. And to say that it offers up a pretty unique experience for console and PC gamers in comparison to the rest of the releases so far this year is putting things lightly. Dishonored certainly bears some resemblance to a handful of games, and I?m sure you?ve heard comparisons to titles like Bioshock and the recent revival of Deus Ex. But those comparisons aren?t entirely apt, and Dishonored does a fantastic job of introducing a viable new IP with a pretty fresh take on stealth oriented gameplay.
In Dishonored you?ll play as Corvo Attano, the personal bodyguard of the Empress, ruling over the fictional city of Dunwall set in an alternate historical setting modeled after 17th century London. Dishonored kicks off with Corvo being imprisoned for the assassination of the Empress he was assigned to protect, and he?s promptly scheduled for execution to cover up the conspiracy surrounding her death. Corvo?s escape from prison serves as the first of nine individual missions that make up the majority of Dishonored?s plot, and also serves as a quick tutorial for the base mechanics that?ll allow him to sneak about the sewers, broken buildings, and other areas that make up the whole of Dunwall. As far as openings go, and tutorials for that matter, Dishonored gets it right from the start, by not holding the player?s hand too much, and allowing you a nice set of options from the onset of the game to familiarize yourself with Corvo?s unique traversal and stealth abilities.
But the lackluster melee combat just gives you another excuse to stick to the shadows, which really makes for a better experience overall. Outside of his weapons, which include not only the aforementioned blade but also a pistol and crossbow, Corvo has access to a number of traps and magical abilities that?ll be unlocked as you progress through the story. Corvo?s biggest selling point, and the thing that really starts to set this apart from other like-minded games like Deus Ex and Riddick, is his ability to teleport short distances. This is introduced as your initial magic ability, and becomes incredibly useful throughout the entire campaign. And the cool factor of using it never really gets old, you?ll continually be surprised by how useful this particular function is, so much so that you?ll miss its absence in other first person games.
To assist you in exploring these options, developer Arkane Studios has crafted 9 individual stages that offer up a sandbox style approach to gameplay that?s rarely seen in a first person action/stealth game. Each of the 9 stages is comprised of a number of different sections, which do require a bit of loading in between, but each section gives you a really wide-open approach to accomplishing your goals. There are multiple pathways to just about every area you need to get to, and there?s enough variety to those paths that each one will be totally viable if you?re willing to put in a little work. It?s also worth noting that this sandbox approach to the level design really makes Dishonored a game that?s worth playing over and over again, and while it might not offer up any sort of new game plus mode, you can thankfully jump back into any mission that you?ve previously completed, at the expense of your last auto-save and gained weapons or powers up to that point. I?d love to have the ability to retry older missions with my new skills intact, but sadly that option is missing here.
There?s certainly not a lot of faults I can level at Dishonored, and even less so when it comes to the actual gameplay. Most of my complaints stem from the characters and the world, which I feel are poorly fleshed out via a whole lot of optional text, and not a lot of time spent with the supporting cast to really sell you on this alternate historical period. I have no problem reading through text logs and optional audio files, considering it?s a crutch featured in the majority of video games that want to give you some backstory, but Dishonored feels a little too light on plot. And my connection to characters feels so fleeing and tenuous, that when certain events occur at the midpoint they don?t feel all that surprising or interesting.
Worth noting, especially for those burned by the performance issues of The Elder Scrolls V from Bethesda on PS3, is that the PS3 version of Dishonored provided for this review holds up pretty damn well from a technical standpoint. No weird or outlandish bugs occurred during my time spent with the campaign, outside of a couple annoying checkpoints that saw me respawning in mid fall, leading to an immediate death. But the auto-save system actually gives you a couple of points to load up as back-ups, and you can also save anywhere you choose. The framerate stayed solid throughout, outside of some slight slowdown during explosions and encounters with multiple (6 plus) enemies at once. Even then, the drops were never that severe. And there seems to be little to no screen tearing, which is a definite plus.
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