One of developer Treasure?s most beloved games is a beat ?em up from the Sega Saturn known as Guardian Heroes. If that title sounds a bit familiar, it totally should, since it recently had an excellent HD conversion on current consoles. As far as beat ?em up?s go, Guardian Heroes has remained one of the best over the past decade and a half, with little to no actual competition. But Code of Princess, debuting on the Nintendo 3DS from fan favorite publisher Atlus, developed by Agatsuma Entertainment, certainly tries to give it a run for its money. And with good reason, as it?s partly developed by folks who had a hand in Guardian Heroes, and plays a lot like you?d expect a spiritual successor of sorts would. In fact, a lot of its mechanics are downright identical, in all the right ways.
The game revolves around heroine Solange, who has the ability to wield the magical blade called DeLuxcalibur. When her castle gets overrun by the bad guys, Solange partners up with thief Ali, and sets off to turn certain wrongs right again. Along the way she?ll meet a whole host of wildly designed, and very cool looking characters. These include Zozo, a necromancer renting out a body composed out of rotting parts, and wannabe sage/guitarist Allegro. There?s a lot more that will fill out the main cast, plus dozens of additional characters and monsters that are playable outside of the campaign, via the bonus quests and vs. modes.
These 2D stages tend to be open ended, and while small, offering up five different horizontal ?rails? to jump back and forth between. Some strategy comes from switching rails to avoid getting overwhelmed by monsters, but you?ll quickly find that the difficulty in Code of Princess is hardly what you?d label as harsh, and even if you do have a bit of trouble, it?s easy enough to grind out a few additional levels and stat increases to overcome anything the game throws your way. It?s one of the few negatives I?d level at the game, and despite the massive amount of content via unlockable characters, a leveling system that goes to 99, lots of unlockable equipment, and a number of bonus stages in addition to the campaign, the majority of the content featured is so easy to finish that you will find yourself getting pretty burned out on the game if you try to just buzz through it quickly.
Outside of some sluggishness, the game looks pretty beautiful in motion. Characters animate nicely, and all have their own little range of motion and idle animations that set them apart from one another. And the enemy/character design here is top notch overall. It does feature a bit of cheesecake in the form of the scantily clad Solange, but don?t be deceived by her look alone, as the game is hardly all about large breasted anime babes in little to no armor. The character designs are so varied that you?ll have a hard time picking a favorite out of the cast, and will certainly find yourself wanting to sample each new character as they unlock.
One aspect that Code of Princess does have some difficulty with, unfortunately, is its online play. My experience with online connections in Code of Princess have been decidedly poor, featuring matches that are often filled with huge amounts of crippling lag, offering little to no reason to even connect via the internet to other players. This is exacerbated by more players joining in, and while things might be a bit playable with just yourself and a friend, every time another player joins the overall experience is definitely lessened. There?s some hope that this could be fixed, via a patch possibly, but as it stands now Code of Princess is largely unplayable online.
However, as a single player experience, Code of Princess is absolutely worth checking out. I really, really enjoyed this particular beat em? up, and while it does strongly resemble Guardian Heroes, it borrows all the elements necessary to make for a really great, spiritual follow-up of sorts to Treasure?s cult classic. There?s a hefty number of characters and stages to check out, lots of optional side content, and the addition of individualized move sets, special abilities, full stat customization, and more which make for a fun and rewarding throwback to old school beat ?em up fun.
This fictional holiday is the most Chinese I’ll feel every year.
Samoa Joe vs Goro Majima is going to be quite the match up for early…
if you can’t make it to the grand stage, the spectator section is just as…
Check out what pre-Christmas goodies are arriving on the eShop this week!
A mostly well-designed VR experience by Survios that effectively immerses players in the Alien universe.
Discover your most-played genre of the year, combined playtime, busiest gaming month, and more.
This website uses cookies.