Sound Shapes is a musical platformer recently released for both the PS3 and PS Vita, featuring a customizable level editor, user created levels, and stages designed by various creators of other indie hits, with a soundtrack backed by recognizable industry names like Deadmau5 and Beck. It?s also totally fantastic, and absolutely worth picking up if you enjoy platformers at all.
It?s weird to think that in a year where we get another new 2D Super Mario game that any other platformer could come out and handily trump that experience, but Sound Shapes does just that for me. Not to say that Mario has fallen off exactly, but there?s something that just feels fresh and new in Sound Shapes that wasn?t delivered by Nintendo?s latest adventure, and Sound Shapes manages to remind me that there?s still some life to be had in this particular genre.
There are only five worlds in total, with about 3 to 4 stages on average for each world. But each stage seems to introduce new mechanics, enemies, or obstacles to overcome, and its use of the background music to help you navigate each stage is wholly unique. It also gives added functionality to the concept of simple coin collecting, giving you a reason to snatch up every coin regardless of how out of reach that coin is, as it impacts the way the background music plays by introducing new beats and notes to the track.
It?s also not the easiest game in the world, providing some truly difficulty moments across these five worlds. And once the campaign is finished, you?ll unlock access to Death mode, which creates super-hard challenges for each world that?ll really test your skill and precision in a style that feels reminiscent of Super Meat Boy. Seriously, Death mode is no joke, and I have a long way to go before I could ever hope to finish it.
There?s a nice little tutorial at the onset of the game, introducing you to the basic mechanics of the game, plus something to get you started on creating your own stages. As you advance through the campaign and finish stages, you?ll also unlock new materials to use in your user created stuff, and there are a hefty number of options to toy around with once you finish the campaign. Crafting a level involves not only placing objects, obstacles and enemies across a number of screens, but also placing coins to manipulate the beat of the music, making this a two-fold experience. It?s fun and easy enough to mess around with, but I?ve got a ways to go before I?ll ever be able to put together anything that I would label as good.
Overall, I found Sound Shapes to be an absolute joy to play, with little to no complaints about the actual game itself. Outside of some clunky feeling mechanics on the level editing side via the Vita touch screen, this marks my favorite platforming experience since Rayman Origins. It?s such a unique, fun, and beautiful game, with a great amount of variety and excellent stage design that you?ll find yourself having a hard time putting it down. I?d highly urge you to check this one out if you?re an owner of either platform, I don?t think you?ll be disappointed.
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