I?m not as familiar with developer Klei Entertainment?s previous work as I probably should be, but having played through Mark of the Ninja for this review, I?m certainly more than willing to backtrack through some of their previous releases. Mark of the Ninja is absolutely fantastic, and can easily be slotted into my personal top 10 list of all-time, great XBLA releases. Seriously, the game more than deserves to be mentioned in the same breath as other XBLA hits like Shadow Complex and Braid, and delivers a pretty unique, 2D stealth experience that is unlike anything I?ve played on the service previously.
Mark of the Ninja puts you in the role of a master ninja, imbued with a deadly mark tattooed across his body. This tattoo amplifies his abilities, and is used as the character is deployed against deadly, military style forces that want to eradicate your clan. The game is laid out across sixteen stages, divided across four areas. Each stage is fairly open, allowing a lot of verticality and options for the player that?ll allow you to tackle each objective placed before you in a variety of ways. While the majority of the game is focused on moving from one point on the map to the next, the way to get there can be achieved through a few different paths, making subsequent playthroughs feel fresh again.
Enemies pepper each stage in a variety of locations, and often have set routes that they?ll walk through before circling around to move back to their point of origin. This feels reminiscent of a number of stealth focused games, like the original Metal Gear Solid, and allows patient players the ability to plan an enemy?s route and decided the best course of action from there. As a ninja, you also have a variety of tools at your disposal to break up the planned path of any given enemy, including noise making bombs, small traps to ensnare enemies, and darts that can break nearby lights or hit a random gong to draw the enemy away.
However, the game will shortly introduce enemies with shields, that can only be taken out from behind, dogs with a smell radius indicated on screen, which will pick up your character regardless of how hidden you are if you?re within that small circle. Later enemies will have a similar radial effect, night vision goggles, more powerful flashlights, and some are invulnerable to killing unless they?ve been previously stunned by a trap or other hazard. As these enemy types are doled out throughout the 16 levels, you?ll be forced to implement new strategies and make use of new abilities and tools at your disposal, and I think the game does an excellent job of giving you ample reason to experiment with different techniques, and make full use of the abilities given.
Besides just facing off against numerous enemies, each stage often features a number of traps, puzzles and other hazards to traverse. Some of the puzzle sequences, mostly the ones involving lasers and auto-moving structures, can get to be a little frustrating. I found these sections were better reserved for the optional shrine challenges found in each stage, but even if you have a bit of trouble with making your way through these sections, the game frequently checkpoints and you rarely need to traverse a long section of a stage multiple times.
Overall, Mark of the Ninja is a must have title for Xbox 360 owners, and something that any fan of the XBLA service should certainly be checking out. It?s honestly a shame that this game wasn?t a part of this year?s Summer of Arcade promotion for Microsoft, because it?s certainly better than just about every title promoted this time around. Hopefully this game will reach the eyes, ears, and hands of a whole lot of people, and I can?t wait to check out the next thing Klei Entertainment has in store for us, (along with backpedalling through stuff like Shank and N+). Definitely pick this one up; it?s certainly worth your time and attention.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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