Dead or Alive 5 marks the return to consoles for Tecmo?s fighting game series, established in 1996. It?s only the second main entry in the series found on home consoles this generation, and marks the first appearance for the series on the Playstation 3. Other spin offs, like the oddball Dead or Alive Xtreme titles don?t quite count, and outside of last year?s Dead or Alive Dimensions on 3DS, its certainly been a while since we?ve played a Dead or Alive fighter.
And for the most part, Dead or Alive 5 is a welcome return for the series. Re-done character models, looking far more dynamic and outstanding than those featured in Dead or Alive 4, showcase the commonly associated buxom ladies of the franchise, but even the guys get a little work done here. Character models showcase sweat, clothing is affected by the surrounding environments, and everything looks fluid running at 60 frames per second during fights.
As far as the actual fighting goes, Dead or Alive incorporates its usual rock/paper/scissors elements of punches, kicks and throws. One attack typically takes precedence over the other, and while this certainly sounds simple enough, it makes way for a fun yet accessible fighter that just about anyone can pick up and enjoy. There?s certainly a level of depth to high level play, especially when you factor in the more complex counter and hold system, but most low level players can pick up Dead or Alive 5 and get some enjoyment out of it with both their friends and the offline CPU.
The tutorial angle comes from bonus missions to complete in a fight, like performing a 5 hit combo, counter a certain number of high attacks, using throws, etc. Combine this with a fairly low difficulty, and surprisingly lackluster final boss, and I?m not sure that the story mode is going to attract fans that are already pretty familiar with the series and how to play. Also, the story mode is just kind of so-so for me, and while Dead or Alive has never been about mind blowing stories, there are a lot of interactions and filler that are just kind of toss away moments. And the final act ends up being a bit of a mess, with a fairly telegraphed revelation, a lame boss battle (worse than Dead or Alive 4 in my opinion, just easier), and a cliffhanger that does little to get you excited for another installment.
Outside of story, there?s a time attack and survival mode, which are pretty self-explanatory and standard for most fighters. There?s also a training mode, which allows you to set CPU settings to different things to test out combo?s and move lists. Training is actually pretty comprehensive, with the ability to literally run through an entire character move list, complete with on-screen examples to assist with timing and placement. Also worth noting is that you can opt to constantly display the move list for any character on screen at all times, which is really convenient and something that more fighters should adopt.
For online modes you?ve got your typical ranked matches, and then lobbies that allow you to participate in player matches with a number of folks. While in lobbies you can watch matches and chat with other players via voice and chat. If you create the lobby you can set different options, like health and number of rounds, pretty typical stuff found in a lot of other games. The online mode doesn?t seem to do anything new or exciting, but definitely seems to feature most of the standard stuff found in just about every modern day fighting game, right down to titles that you can equip to your online profile, which are unlocked through a variety of modes and challenges.
Overall, Dead or Alive 5 is an great fighter, and it?s really nice to have another Tecmo fighter land on consoles this gen. It?s fresh enough that it easily trumps Dead or Alive 4 in both style and gameplay, but at the same time faces some stiff competition from recently released titles like Tekken Tag Tournament 2 and Virtua Fighter 5: Final Showdown. However, Dead or Alive isn?t without some unique charm, and the fighting still feels fun to pick up and play like previous iterations. And if you?re not that familiar with the series, this is definitely a game that you check out with no prior experience and get some fun out of it. It?s worth checking out, whether you?re a seasoned pro or someone completely new to the series.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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