New Super Mario Bros. 2 feels like a case of Nintendo playing it safe with their core franchise, which does lead to the overall experience being a little bit disappointing. I?m not going to waste your time explaining what the game is about, as it follows the typical structure of Peach being kidnapped, and the brothers going to save her. It does feature the Koopa Kids once again, which I certainly appreciate more than Bowser Jr., but if you?ve played a Super Mario title before, you?ll have a pretty good idea of what to expect here.
The most disappointing aspect of New Super Mario Bros. 2 is that it?s remarkably easy, and doesn?t really elevate the series past what New Super Mario Bros. Wii managed to do. The original DS title that kickstarted this line of Super Mario games was pretty solid, and was certainly a breath of fresh air considering we hadn?t seen a new 2D Mario adventure in quite a while. Say what you will about the art style and music, as I know that those two things don?t seem to appeal to everyone, the core gameplay and level design was still a lot of fun and fairly fresh.
And in that regard NSMB 2 feels like a step backwards. The concept of revolving around coin collecting is certainly a fun idea, and I appreciate that the developers tried to do something with that here. But I feel like it fell a little short in concept, and instead just piles on the extra lives with no other real incentive for collecting coins. As you might have heard by now, the reward for collecting one million coins isn?t all that, so outside of challenging yourself with high score runs, the focus on coin collecting does little more than make an already easy game that much easier. I had really hoped that there would be more to unlock, giving me more of a reason to collect all these coins, but that doesn?t seem to be the case so far unless something is introduced down the line via DLC.
Besides the main game, NSMB 2 introduces a new mode dubbed Coin Rush. Coin Rush is really where you?ll find some semblance of challenge, as it features a single life run through three randomly picked stages culled from different levels. There are different packs featured here, meaning that one pack will pull levels from Worlds 1 and 2, while another pulls from 3 and 4, and so on. Not only are you limited to a single life on these runs, but the time limit for each stage is also generally restricted to 100 seconds. I had a whole lot of fun with this mode, and it?s really the biggest reason to pick up and play the game once you?re finished with the final boss fight.
…something about a 20th Anniversary celebration.
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