Are you still interested? Well here’s a new Japanese trailer from the official site.
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Konami Digital Entertainment, Inc. today announced that it will release METAL GEAR RISING: REVENGEANCE in North America and South America on February 19th, 2013.
Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before. The title brings two of the world’s most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive METAL GEAR universe. METAL GEAR RISING: REVENGEANCE introduces Raiden as the central character; a child soldier transformed into a cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge.
In the near future, cyborg technology has become commonplace throughout society. Three years have passed since the collapse of the Patriots system that had been secretly controlling the global power balance from the shadows. However, peace remains elusive. The dissemination of cybernetic technology has triggered instability and conflict as those who control the trade gain increasing power. Furthermore, large ‘Private Military Companies’, or PMCs, that had been supported and controlled by the Patriots have collapsed, spawning countless rogue entities with origins to larger criminal organizations. These renegade PMCs employing cyborg technology have become increasingly more disruptive shifting policy and power at will. As a member of the peace-keeping PMC ‘Maverick Security’, Raiden lives by the mantra of protecting and saving lives. But as the world plunges further into asymmetric warfare, the only path that leads him forward is rooted in resolving his past, and carving through anything that stands in his way.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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