When you think about 5th Cell as a developer, you?ll probably instantly associate them with the DS game Scribblenauts, or its follow-up Super Scribblenauts. Hell, there?s even a Wii U one slated to come out now, and I don?t think it?s a stretch to call it the series that 5th Cell is known for. So when you look at Hybrid, it?s a pretty natural reaction to do a double take when their logo pops up during the initial load of this third person shooter, which marks the second to last entry in this year?s Summer of Arcade promotion for Xbox Live.
But if you?re at all familiar with 5th Cell?s work, once you sit down to actually play Hybrid you?ll come to find out that all that innovation and ingenuity they poured into making Scribblenauts such a success is also evident in Hybrid, you just need to scratch the surface a bit to see it. And while it?d be easy to look at Hybrid, shrug your shoulders, and call it just another 3rd person, cover based shooter on the system that?s spawned quite a few of them, it?s certainly not that. The art style might not be the thing that stands out to prove it, but the gameplay definitely picks up the slack.
Ever wish you could play Gears of War without actually running or walking anywhere? Well, that?s part of the hook with Hybrid. Each map that makes up this purely multiplayer experience is designed to be navigated both horizontally and vertically, with the use of a built-in jet pack for each character. Instead of having direct control over your movement from point A to point B, you?ll instead aim at nearby cover, whether that?s on the ceiling, floor, or wall, and press A. This will thrust your character towards that point, giving you limited movement to strafe or dodge enemy fire. While in mid-flight you can cancel the movement and go back to where you came from, or you can opt which side of cover you?ll land on. There?s also a limited boost function to get you there quicker.
The gameplay feels solid and easy enough to pick up and play if you?re at all familiar with shooters. You?ll choose a loadout at the beginning of a match, but can change that loadout with each death. You?re only able to take one weapon with you into a fight, but you?ll have another skill slotted that can serve as offense or defense, with a fairly large number to choose from after you?ve gained some levels. There?s also a skill that?s tied into the type of character you want to play as, generally causing some other type of overall boost to be factored in, like bonus xp, or a bonus to attack power. This also ties into the locations that you?ll choose to play in, as you can level up bases at these locations that?ll boost the power of this job specific skill.
But still, it?s definitely worth checking out. Hopefully the server and connection issues can get ironed out over the next couple weeks, because this is a multiplayer experience that I?d like to see continue on for a while, and can see myself jumping back into whenever I have some free time. Despite some of those issues, I definitely think it?s worth the asking price, and think you?ll find that it is too.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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