Ever wonder what you?d get if you stripped Elite Beat Agents of the licensed music soundtrack, and replaced it with iconic Final Fantasy arrangements instead? Well, you?d get something like Theatrhythm Final Fantasy, releasing this week for the Nintendo 3DS. Not to say that this is a complete rip-off of Nintendo?s Elite Beat Agents, but it certainly seems to borrow a few familiar elements. To be fair EBA was more of an evolution of old-school rhythm games that proceeded it, like Parappa the Rapper for instance, and in that same vein Theatrhythm builds off of the concept even more, but within the trappings of the Final Fantasy universe.
While the core gameplay is all about tapping, swiping, and holding down the stylus to mimic the on-screen prompts that play on the top 3D display, there?s a lot of underlying elements cribbed from the standard RPG playbook. These elements come in the form of building a party, taken from the cast of previous Final Fantasy titles, and completing musical tracks in order to gain experience and items. Yes, you can level up your characters in a rhythm game, and that?s partly where Theatrhythm?s surprisingly addictive gameplay shines.
Each of these themes is composed of what most fans would label the stand-out tracks from their respective Final Fantasy entry. Final Fantasy 7 sports One-Winged Angel for its Battle theme, and Final Fantasy 6 shows of Terra?s Theme for walkabout Field music. There?s a ton of musical tracks included, and a lot more planned as optional DLC down the road. It?s a great mix of tunes that helps to remind even the most jaded Final Fantasy fan that the series has generally always supported excellent music, and that really shines in Theatrhythm.
Your party selection isn?t just for show, and come complete with individual stats, strengths, weaknesses, and abilities that will dictate how well you perform in each of the three songs that make up an individual level. Certain characters have higher agility than others, which makes them more ideal for Field music stages, because they can travel farther and might encounter random Moogles or other characters that?ll grant you items. Other characters might be stronger, or have better magic, and they?ll perform better in the Battle music stages, allowing you to fight more monsters which mean more chances to have random items drops.
And gathering items is a pretty important factor here, as they?re often a way of unlocking harder to get skills for your party members. You?ll get a lot of one time use items, like potions, and items that?ll allow you to use a certain summoning monster in the Battle themes (which is generally random otherwise). But other items you equip will grant you a special skill if their requirements are met, like a level 5 version of Flare, and these seem like the items to chase after. There?s also a set of collectible cards that you can earn, which is actually a pretty neat feature in the game, and comes complete with an in-game binder to hold the cards, multiple ways to view them, flavor text on the back of the cards, and various rarities for each card type.
Playing through the Series mode of the Music Stages doesn?t prove to be too challenging for anyone that?s remotely familiar with this style of game, but the other two modes will definitely put up more of a fight for experienced players. Challenge mode allows you to select single tracks from each game represented, and play through an expert version of the song. If you hit rank A or higher, you?ll unlock the Ultimate version, which is a tough as nails mode that?ll take a lot of practice before you?ll ever be able to perfect a round.
Chaos Shrines are also tied into Theatrhythm?s Street Pass function, which is also pretty cool. I haven?t had a chance to actively try this out yet, but I?m really hoping to pick up some hits from random people once the game releases this week. For the Street Pass function, you?ll create an id card that uses artwork and various backgrounds from the game, a title that you can randomly generate or select, a small phrase, and then a Chaos Shrine that you can attach to your profile. You?ll then trade this Chaos Shrine with other people you connect with, and vice versa, providing an interesting method to unlocking more Chaos Shrine events.
Overall I was surprised by just how much meat there was to Theatrhythm?s gameplay, which ends up being a lot more than just tapping along with icons on a screen. The whole concept of building a party, outfitting them will skills and equipment, and leveling them up over the course of 40 plus songs is really a lot of fun, and insanely addictive. Having some appreciation for the music included definitely helps, and as a kid weaned on Final Fantasy since the NES I?m sure that this experience is going to be more appealing to me than someone that only has a passing interest in the series. But the musical tracks are so strong that I?m willing to believe that just about anyone can get some sort of enjoyment out of the experience, and I definitely think Theatrhythm is a 3DS game that?s worth checking out.
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