DiRT Showdown feels a bit more like a stop-gap in Codemasters racing franchise than an actual follow-up to DiRT 3, but you certainly get the feeling that?s intentional after sitting down to play it. After all, it liberally re-uses assets from DiRT 3, like menu design, style, font and so on, to the point that it almost feels like an expansion pack. But I will say that the additional demolition modes, which seem to be the biggest addition included, are pretty much worth the asking price, and make for a really fun addition to the core DiRT model of racing.
The racing itself also feels a lot different. The controls have been altered for a more arcade like experience instead of the hybrid simulation feel of the last game. And while racing events are present, along with returning Gymkhana runs, the demolition modes are certainly at the forefront. The slightly dumbed down feel of the racing takes a bit of adjusting to, especially since I felt that DiRT 3 really nailed that fine line between accessibility and simulation quite well, but once you adjust to the difference you?ll find yourself having a lot of fun here.
Each vehicle has three stats that can be upgraded using in-game cash earned from completing events. These stats increase the overall health of the car, which is shown in-game as a meter, along with the power of the vehicle to inflict damage, and the handling. As you pour cash into these stats you?ll increase the overall ranking of your vehicle, which doesn?t seem to matter much for the events you can participate in. Vehicle progress in single player carries over to multiplayer and vice versa, and you?ll earn cash in multiplayer matches that can be brought into the single player portion of the game making for a pretty seamless experience there.
The stand out demolition mode for me, though, was Knock Out. Knock Out puts players on a platform suspended above the bowl arena, with everyone trying to knock each other off of said platform to score 1000 points for doing so. If you?re knocked out you just make your way back up one of the many ramps positioned around the platform to re-enter the fight, and this mode becomes fast and frantic quickly. It?s a blast to play online, more so with friends, and will see you screaming and laughing simultaneously at your T.V. I easily played more of this particular mode than anything else DiRT Showdown had to offer, and I sincerely hope this particular mode makes its way into future DiRT titles down the road.
Codemaster?s RaceNet feature plays heavily into this game as well, which you can register for on their website prior to playing the game, and acts as an online hub to track progress and compare scores and time against other players. There?s a helpful wall in game that?s not unlike the feature popularized by Criterion?s Need for Speed Most Wanted, which allows you to send out challenges to friends playing the game, and constantly compare ranking with your friends throughout the campaign.
The same goes for the multiplayer side of DiRT Showdown. I rarely had any connection issues or dropped games, and didn?t experience any significant lag either. I had little trouble finding full 8 player matches to participate in, even a couple weeks after release, which is nice to see. For the multiplayer side of things you can participate in solo or team events, and can choose from playlists that cycle through all events, or can pair your selections to race only, demolition only and so on.
Overall, I feel like DiRT Showdown is definitely worth checking out, but it?s certainly not on par with the experience that DiRT 3 delivered for me. The demolition modes are great additions here, but everything else just feels like tacked on, recycled content that I?ve already played in DiRT 3. Still, even recycled, that content manages to be just as fun as I remember it. So, unless you?re particularly burnt out on DiRT at the moment, I definitely think you should give Showdown a chance, and I think you?ll find that it?s worth checking out.
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