I?m of the mind that Sonic Generations was a pretty good return to form for Sonic the Hedgehog, with some fantastic 2D levels interspersed with the more modern 3D stuff. Sonic the Hedgehog 4: Episode 2 never really manages to capture that same high, but serves as a decent enough 2D entry in the series that might not fully capture the appeal of the early Sega Genesis titles, but is certainly worth a look.
This is, of course, the follow-up to last year?s Episode 1. Like that entry, this game contains a handful of levels, and this time includes Tails as a playable companion. Tails function when not playing co-op is to accompany Sonic much in the same way he did in Sonic 2. But here he serves a little more purpose than simple window dressing, with addition of tag moves that allow you to temporarily team-up with Tails to fly through the air, turn into a giant ball and break down walls, or jet through underwater sections quickly.
Also, the level design feels like it?s all over the place here. A handful of levels manage to let you run through them without almost any obstacles or jumping involved, which makes for a pretty short and not particularly satisfying experience unless you?re seeking out hidden rings or other items. Other stages rely too heavily on Sonic?s homing attack, which returns here but still feels out of place in a 2D game. The homing attack was introduced for the 3D titles to help offset the difficulty in jumping on enemies in a 3D space, but using that technique in the 2D games feels largely unnecessary. The reliance on using it for platforming that replaces actual platforms with set enemy placement can be annoying if you happen to time the execution poorly, often negating an entire path with one missed button press.
But still, this isn?t quite a great Sonic the Hedgehog game. I?ve made my peace with the fact that we?ll probably never get something as good as Sonic 2 or 3 again, but I had hopes that Sonic the Hedgehog 4 would deliver a little more than it did. The discrepancies between Episode 1 and 2 stand out, and while Episode 2 feels like it?s managed to get more right in the control department, its level design and boss fights actually feel like a step back in comparison to Episode 1. This inconsistent level of quality between the two games becomes more glaring when you play them back to back.
Finally Jack Black in controller form…what, no? It’s not him? Oh man…
A fight stick without a stick…what a wild time we live in.
A quarter of a century after the original game's launch, Atari is re-releasing one of…
To celebrate the 3rd game's 5th anniversary and the original's 25th (!), YSNET has transferred…
One of 2022's best games is slinking onto the Switch in this week's update.
This website uses cookies.