Awesomenauts is a multiplayer online battle arena title (MOBA) from the developers of Ronimo Games, the fine folks behind Swords & Soldiers on a variety of platforms in the past. It?s scary to think that this game almost didn?t release due to the financial problems of publisher DTP Entertainment, because Awesomenauts is actually a pretty great 2D MOBA title, something that?s sorely lacking on consoles at the moment.
The gameplay revolves around six selectable characters, each with their own skills and abilities to help set them apart from one another. The motif of the entire game is meant to resemble something similar to old-school 80?s Saturday morning cartoons like Bucky O?Hare, C.O.P.S. and so on. You could totally see a toy line of these characters popping up two decades ago, and I think the developers really nailed that aesthetic here.
Of course the other team is trying to do the same thing, and the whole mess becomes a battle of attrition, constantly pushing the line and attempting to put one over on your foes every chance you get. To help keep things from become stale, there?s in-game currency dubbed Solar that allows you to buy upgrades for your character through a store front near your spawn point. These upgrades are your key to victory, and knowing what to use and when to use it will make all the difference in a fight. Effective teamwork is also important, and you?ll quickly notice the difference between playing against groups of random players, and dedicated teams actually communicating with one another.
The six characters introduced here are all pretty much fun to play, and while it?s a bit early to see how balanced they?ll end up being, I found myself pretty viable with just about any of them. I have my favorites, sure, but I could jump into a match with most of the roster and figure out the basics of what made them work without much trouble. There?s some thought that the sole healer class is a little overpowered at the moment, but I?ve already seen some effective strategies on shutting him down.
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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