I Am Alive for the PS3 is… alive. Well, it was never dead, it was just staggered with the XBLA release. You know the drill.
Today, Ubisoft has confirmed the PSN release of the game, and April 4th is the day that PS3 owners will be able to check out the post-apocalyptic adventure.
Read on for the announcement and for details on the free iOS companion app.
Today, Ubisoft announced that I Am Alive, a realistic post-apocalyptic action-adventure game, will be available to download on PlayStation Network, on April 4, 2012.
I Am Alive follows an everyman?s journey to find his wife and daughter, who were lost during the ?Event.? A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets and society has been torn, causing inhabitants to take all necessary actions to survive.
In I Am Alive, players will be challenged by both the environment and the enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation – cowards are easily swayed with an empty gun, while other enemies will put players to the test.
Also available is a free iOS companion application on the App Store, which features:
- A ?photo mode? that let you create your own I Am Alive-themed photos
- Original game soundtrack, including six tracks exclusively composed for the App
- A Street map of the main game area with exclusive hints from the developers
- List of all resources from the game detailing the level of rarity and effects on health, stamina and stamina capacity
- List of all Achievements and Trophies with check/uncheck tracking feature
- Five videos including a trailer, a making and the three ?survivor tapes?
- Over 50 production concept arts, promotional artworks and screenshots
To download the companion app, please visit: http://itunes.apple.com/us/app/i-am-alive-companion/id501662368?mt=8
For more information on I Am Alive, please visit: http://iamalive-game.ubi.com/
Sometimes it’s nice to hold things in your hands.
VF5 is getting dangerously close to having the same number of iterations as Street Fighter…
I mean it’s more of a “heads on”…but who says that.
The silly things we do for "fandom".
I’m certainly not gonna begrudge cheap PC games…now let’s get some badges and trading cards!
Why can’t any award actually list the innovation in accessibility in their innovation in accessibility…
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