Snowboarding games have come and gone for the last decade or so, but it?s been a while since EA?s SSX disappeared, once thought gone for good along with the EA Sports Big logo. SSX couldn?t have returned at a better time since the competition has been mediocre at best, and never really reached the heights or entertainment value that EA?s flagship snowboarding series had in its heyday.
Never fret lovers of powdered adventure, SSX is back, and while it may have dropped all the sequel numbers and catch phrase subtitles, it doesn?t mean this game is basic. It?s the biggest and deepest snowboarding game to date providing enough thrills, icy chills, and painful spills that?ll prompt a visit to the ER to make sure your heart can take it.
Gone are the trick events and ramp jumps found in the X Games style of previous SSX titles; it?s all about downhill action here. Each terrain has a unique downhill run that will keep gamers jumping, dodging, weaving, and sometimes crashing and failing. For instance, Siberia has ice filled wreckage and drops, the Rockies are full of trees, Africa has chasms of lava, and New Zealand has a breath taking dam jump. It?s in these details that you will find some miraculous visuals that range from snow blinds to crazy jumps, and all of this hyper-detailed scenery makes it difficult to keep your wits about you and keeps your heart pounding.
One of SSX?s biggest hiccups is the unpredictable difficulty with some races that you?ll breeze through, while others become so frustrating you will find yourself cursing the TV. These points are completely random and come as early as your first round, and will keep rearing their ugly head through the rest of the 150 drops at various points. There is a wimp out clause though, so if you find yourself cursing EA, the skies, the controller, the TV, your dog, or whatever, the game is generous enough to ask if you want to buy your way out of the round and advance to the next level, provided you didn?t blow your cash on gear.
Another snag that keeps this from the ?A? list is the lack of multiplayer either offline or online. I don?t know if it was a time issue, or that EA just felt the experience was a one man show, but it is disheartening to see you race against CPU opponents, but never against friends in real time. Sure the game provides their coveted Autolog-style Ridernet feature for racing against your friend’s ghosts and times, along with leaderboard score updates, but that is far from a true multiplayer experience.
However, I loved the challenge and I?m happy to see EA not bow down to the masses and give hardcore fans the series remake they were hoping for. Assuming SSX sees some fantastic sales numbers, you best incorporate some multiplayer next time?ya hear?
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