I-Friqiya, an independent game developer based in Tokyo, this morning announced Fuel Overdose, a “Tactical-Action-Racing” title coming to the PSN and PC in Spring 2012.
Fuel Overdose looks to combine top down racing action with weapons and a bit of strategy for a fresh take on the combat racing genre.
Take a look at the first screens and art from the game, and make sure to head on over to the official site to learn more about the developer and Fuel Overdose.
What is Fuel Overdose?
Fans of action racing games for ages, we have played a lot of them over the last 15 years and we started our journey wanting to bring back a certain idea of the genre but also to propose something completely new and fresh. We focused our efforts on trying to provide innovative and fun action/combat game mechanics and bring in a tactical touch to the genre.
Put simply, we like to think of Fuel Overdose as a ?Tactical-Action-Racing? game:
Action: From the large array of upgradable weapons one can expect for such a game, Fuel Overdose also features innovative and fun weapons and game mechanics such as a grapple that can be used both offensively and defensively, bomb detonators along the road, and a whole fighting system that offers unique skills moves and attacks to each character of the game.
Tactical: With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for luck and features a resource management system for the vehicles and weaponry, a super/ultra attack gauge inherited from the versus fighting genre as well as auction events than can bring a decisive edge to win races.
Racing: Fuel Overdose is not a combat-arena game, it is, as its core, a racing game that requires driving skills and that allows and values different racing styles and a diverse garage of vehicles, themselves all customizable to improve their driving and performance.
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