You?ll hear a lot of people throwing out comparisons to Pikmin when talking about this title, Army Corps of Hell from developer Entersphere Co., and publisher Square Enix. And a lot of that comes from the fact that part of the development staff actually worked on Pikmin, but I really feel like the game derives a lot of its look and feel from Overlord, which released back in 2007.
Part of that is the gothic, dark theme of the game; the other part is the fact that the minions look surprisingly similar. Both use little demonic goblin creatures, and both involve a character that moves about the field while commanding evil hordes to destroy or incapacitate enemies. Overlord?s protagonist is a little more hands on, but you do field a life bar in ACoH.
Another aspect that Overlord trumps ACoH in is unit manipulation, and hero control. You?ve got very little control over how your units attack, outside of putting them in formation with the top left button, aiming them, and then commanding them to attack with the top right. You can opt to make units attack out of formation, but only the soldier units are ever really effective without forming up.
As the game progresses the amount of goblins you can take out on the field increases. Prior to starting a level you select how many of each class you want to take, and while in the stage you can switch between the three with corresponding face buttons. All goblins surround the hero (anti-hero?) character that you have direct control over, and goblins can, and often will, be killed by enemy attacks. If you lose enough goblins you?ll start to take direct damage, and if your life bar depletes it?s time start the level over.
Another thing worth mentioning as a positive is the all metal soundtrack. I?m not a huge fan of metal, outside of Amon Amarth I don?t listen to much that you?d consider heavy, but this is a game where the soundtrack really, really fits the on-screen action. It?s pretty much non-stop, and outside of a couple oddball tracks, I found the music to be largely enjoyable in tandem with the gameplay.
I?m disappointed to say that I didn?t care for Army Corps of Hell as much as I had hoped. A lot of the early stuff released about the game prior to the Vita looked pretty great, but I find the execution lacking. It?s not entirely devoid of fun, but it?s hard to get a great deal of enjoyment out of this when other, very similar titles, have done so much more with the idea.
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