Categories: News

Irrational Games announces 1999 Mode in BioShock Infinite

Yes, FPS games have changed quite a bit since they originally lit the gaming world on fire. With BioShock Infinite though, 2K Games and Irrational Games are giving gamers a way to (optionally) experience a more demanding type of shooter that is more in-line with what we all may have played in 1999 or so.

So to satisfy the gamers who would prefer a little more old school challenge in their FPS titles, 2K and Irrational has announced the 1999 Mode for BioShock Infinite. Not only will the game be way more difficult, players will be required to make real decisions about their character’s development instead of being given the ability to branch out. Sound like a very interesting change of pace for those who are interested in experiencing the game in a somewhat different way.

Read on for more details on the 1999 Mode for BioShock Infinite.

2K Games announced today that BioShock Infinite from Irrational Games will feature a new form of play- the 1999 Mode, designed to challenge players in a variety of ways ? each requiring substantial commitment and skill development.

1999 Mode is a way of playing designed for gamers who long for the days of games that demanded more of the player. It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level.

?We want to give our oldest and most committed fans an option to go back to our roots,? said Ken Levine, Creative Director of Irrational Games. ?In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

?I?m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse?s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.?

In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a ?Game Over? screen if he or she lacks the resources to be brought back to life. It?s not for the faint of heart.

Paul Bryant

Staff Writer

Recent Posts

Grace Ashcroft and Leon S. Kennedy are your Resident Evil Requiem protagonists

Capcom provided us with a plethora of new Resident Evil news and media from The…

2 days ago

April showers brings Invincible VS as the 3v3 tag brawler gets a release date

We also get a brand new character in the Invincible Universe added to the roster.

2 days ago

After 7 years Ace Combat soars once more as a new entry is announced at The Game Awards

I mean they had to do something for the franchise’s 30th anniversary!

3 days ago

Chicago is the latest city to play host to the Sonic the Hedgehog Speed Cafe

Will Chicagoans scoff at the non-native hot dog offerings served at this Sonic themed eatery?

3 days ago

This isn’t podracing, but you’ll experience plenty of speed in Star Wars: Galactic Racer!

Is that who we think it is at the end of the trailer?

3 days ago

Fate of the Old Republic will reunite Casey Hudson with the Star Wars franchise

Is Casey Hudson the chosen one in this analogy?

3 days ago

This website uses cookies.